![]() ![]() Mystic Study: Explore additional options for the special abilities in order to provide variety, then you wouldn't need additional classes. Sounds like a Magic Unlimited sourcebook could basically be Beyond the Supernatural with super heroes. There are three types of people in the world those who can count and those who can't. but there is no guarantee that anything (even the potential book that could result from this) will happen from this discussion. what should it be like? How about the possible mystic future, how do you see a return of magic? good and evil? What about the mystic past of the world. ![]() How about suggestions for mystical societies. and which merely need new options (or are even good as is). Which Mystic Power categories should be enhanced. to brainstorm ideas on what people might expect from such a book. maybe even something similar to what might be happening in the Dead Reign game line (complete with a secret cult that seeks to be the new world leaders in this new age of magic). a realignment of planes that strengthens the magical forces of Earth. similar to what has happened in the Nightbane game line where it wasn't quite as violent as it is with Rifts or the Armageddon plot. Imagine what would happen if magic were to make a comeback. and Armageddon Unlimited provided a plot that could possibly achieve such a result. and who is to say that magic won't make a comeback one day? The Rifts game line has proven that magic can be reborn with a vengeance. It could explore theories as to why magical forces have diminished over the centuries. We could even delve into the Earth's mystic and mythic past when Magic was the most common way of achieving power (with Tech and Inherent powers being far less common). So I honestly think that a Magic Unlimited book that further explores these types of characters, the threats they face and expand their options would be a very interesting book. merely telling someone to convert spells from another game line that they may or may not have is not a valid argument, merely an additional option). at least with more spells available (and no. There is also no arguing that the Mystic Study category could use more diversification. possibly even weaker than the Minor Heroes category from PU2). True, some categories may not need it (Mystic Weapons seems fairly strong at the moment), but other do (Enchanted Objects are arguably the weakest category in game. Mystic power categories haven't seen as great an increase. much to his continued regret soon afterwards).Īdditionally, while many other power categories have gotten slight power increases with new books. and who are opposing them? As explained in Armageddon Unlimited, many heroes greatly underestimate the power of supernatural creatures (in recent Avengers cartoons, Tony Stark is constantly doing this. how many more are out there that have plans for Earth. The Minion War between Hades and Dyval were but two of the many hell dimensions that exist. many that fight in the shadows, but could spill out into the streets. This means that Mystic characters will often be at the fore front of many mystic conflicts. often turning to magical characters like Zatanna or Dr. Even famous hero teams like the Justice League or the Avengers will seek out advice when they come up against mystical threats. something very few heroes are able to claim. Just as it takes a expert to dismantle a high tech doomsday weapon safely, so too would it take an expert in magic to stop a magical threat. Then there are potential world threats like the one seen in Armageddon Unlimited which many Techies and Inherents would be blind to until it is too late. or any of the Powers Unlimited books (which, incidentally does include a few new categories that can be seen as mystically infused). but that doesn't make it any less important than Tech books like Hardware Unlimited that is due out. Technology and Inherent Powers being the other two. Of course these people don't realize that magic is one of the three main sources of power for heroes. since few heroes are going to have access to such powers. Now, most people would say that Magic in a modern super-hero setting is not a huge thing. A fairly recent thread has gotten me thinking that perhaps it is time to revisit and revise the role of magic in Heroes Unlimited.
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